Friday 27 March 2009

Wrap Deformers

alright, so ive completed the rig for the convict.. all looking nice, and ive bound the low poly skin to the joints like normal. This allows easier weight painting using the component editor as there are less verts!

Low Poly on its own layer:



High poly on its own layer:



Selecting the high poly model and then shift selecting the low poly version, I then applied a wrap deformer with default settings.



posed the model to see if it worked:



the low poly version still moves...



which then moves the high poly version!



still some weighting issues, but these can be tweaked with ease on the low poly version.

Also: quick note: animating the scene with the low poly version and rendering the high poly version is fine, but make sure the high poly version's layer is visible, as the low poly will not render even if its visible in the view port or not!

Rendering doesnt seem to be slower with this set up.. so hopefully when there's a lot going on, It won't be my fault when we have to spend weeks rendering!

On the low poly I added a simple jiggle deformer, and did some shoddy (10 min, 4am) animation to test it. Ha I know it looks ridiculously bad, but by using this test I can see what needs to be weight painted etc, (a lot!), and how the jiggle is playing out.



anyway,

still lots to catch up on.. and its almost summer! I can smell it!

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