Sunday 22 March 2009

Con1 update

Heres a playblast of the Prisoner rig.

For the rigging matt wanted to use two rigging tools from highend 3d.com, It took us both a day and a bit working next to each othe to realise that it wasnt what we wanted, and we could have rigged it ourselves in the time taken. In the end we followed a tutorial to make sure the rigs were consistant over the four characters.
It took a lot of weight painting to sort the shoulders and belly out, and I mainly used the component editor to do this, which allows you to add specific weight values to specific vertices.
It was hard to paint weights on a surface that is so far away from the underlying bone, if I had to do it again on a character so fat, I would probably add more bones in a sort of rib cage fashion.

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